GVU Center Brown Bag: Justin Shacklette, Jon Eisen - "Call of Duty Analytics"

Abstract:

Call of Duty is one of the biggest entertainment franchises in history. Every single game you play generates megabytes upon megabytes of data. Go behind-the-scenes with some of Activision¹s data scientists to learn what we do with all that data.  This talk will begin with an overview of our realtime data pipeline, and then focus one a few specific use cases including detecting cheaters and visualizing player performance in professional eSports events. 

Speaker Bios:

Justin Shacklette is a Principal Data Scientist at Activision. He spends his days working on Call of Duty building analytic services that do everything from catching cheaters to visualizing the performance of eSports pro players. Prior to joining Activision, Justin spent ten years developing enterprise software for web, mobile, and cloud applications. In his younger years, Justin earned a doctorate in physics before turning to software engineering.   

Jon Eisen (Georgia Tech, Applied Math '09) has worked in a variety of industries with a variety of interests. He is a full-stack engineer who hates the term "full-stack engineer." One time, he sat in a test plane for 20 hours straight trying to make a RADAR picture of Baltimore. Another time, he helped produce the broadcast graphics for the 2016 Call of Duty Championships (inside a real broadcast truck and everything!). He made a moderately useful nanoajax javascript library that has 150+ stars on Github. While at GT, he got a minor in CS despite sleeping through his Networking final. He is currently training for his first ultra-marathon, the Quad Rock 50 miler. These days, he continues his love for baseball, functional programming, and data engineering in his work on eSports analytics at Activision.

Event Details

Location:

    Technology Square Research Building, 1st Floor Ballroom, Atlanta, Ga

Date/Time:

  • Thursday, March 2, 2017
    11:30 am - 1:00 pm