The IPaT media initiative explores new paradigms in global media and focuses on shaping the future of how content creation, distribution, and consumption. Through this initiative, IPaT works to catalyze research and development of technologies, such as interactive viewing, real-time social sharing experiences, integration of user-generated content, and tailoring media to the individual user.
Researcher: Janet Murray A leading expert in the field of interactive media, Professor Janet Murray is transforming the future of the viewing experience through research conducted in her Experimental Television Laboratory at Georgia Tech’s Graduate Program in Digital Media in the School of Literature, Communication, and Culture. In the lab, Murray works with her students to explore new navigation and interaction patterns for television shows that take advantage of digital technologies. For example, she has created a number of prototypes that demonstrate how a tablet computer can replace the conventional remote, and be used to access deep archives of television content, such as multiple seasons of a drama or documentary series. She has also worked with game platforms to model ways... Read More
Researcher: Irfan Essa From launching research and educational programs in computational perception and video special effects to working with students on video analysis and the creation of their own video productions, College of Computing Professor Irfan Essa focuses his research on the latest, cutting-edge technologies in interactive media that have the potential to improve the quality of the content and the viewing experience. In his classes, Essa encourages his students to analyze existing technology products, to deconstruct them to learn how they work and function, and then to improve upon them by building their own versions of the technology. Outside of the classroom, Essa’s research spans multiple disciplines, from computational journalism (analyzing how consumer interaction... Read More
Researchers: Blair MacIntyre Blair MacIntyre is changing the way Georgia Tech students, faculty, and staff see the world as the director of both the Qualcomm Augmented Reality Game Studio and the Argon project. MacIntyre, an associate professor of Interactive Computing, helps students expand their creativity in video game development as the director of the Qualcomm Augmented Reality Game Studio. Located in Georgia Tech’s GVU Center, the research and design studio brings together students from Georgia Tech’s Augmented Environments Lab and from the Interactive Design and Game Development Program at Savannah College of Art and Design’s Atlanta campus (SCAD-Atlanta) to pioneer new advancements in mobile gaming and interactive media. The students use Qualcomm’s... Read More