Janet Murray: Future of Television
A leading expert in the field of interactive media, Professor Janet Murray is transforming the future of the viewing experience through research conducted in her Experimental Television Laboratory at Georgia Tech's Digital Media department.
Mark Guzdial: Computing Education for Everyone
Professor Mark Guzdial is the inventor of the Media Computation approach to learning introductory computing, which uses contextualized computing education to attract and retain students. Mark is also the Director of the NSF-sponsored alliance to broaden participation in computing, "Georgia Computes!"
Ellen Zegura: Computing for Good
Computer Science Professor Ellen Zegura partners with the Carter Center in a new effort to promote and support mental health in post-civil war Liberia. Georgia Tech’s involvement in this rebuilding effort includes developing tools and techniques for monitoring mental health and mental health services that can run on low-cost, handheld devices suitable for disconnected operation and periodic synchronization with a central database.
Ashok Goel: Biologically Inspired Design
Professor Ashok Goel, the director of Georgia Tech’s Design & Intelligence Laboratory and the co-director of the Center for Biologically Inspired Design, studies how these biological processes found in nature can offer scientists and engineers a viable solution to many of the complex problems facing our society today. To help explain biological concepts in a way that is useful and applicable to engineers and their projects, Goel and his team are developing an interactive, online repository—the Design by Analogy to Nature Engine (DANE)—that will serve as a dynamic and editable resource for both academics and industry.
IPaT Townhall for Future Media, May 12, 2012
IPaT's Townhall for Future Media focused on our FY13 strategy to amplify GT's leadership in transformational and translational research. The agenda included panel presentations by faculty on topics that have been identified during this process such as: Big data in social computing; Future of sports entertainment; Future media, journalism and the public square; Community computing, and Interactive narrative, performance and storytelling.